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Irodov 1.5

When Do Two Particles Collide?

Condition: $\dfrac{\vec r_1-\vec r_2}{|\vec r_1-\vec r_2|}=\dfrac{\vec v_2-\vec v_1}{|\vec v_2-\vec v_1|}$ –
(i) The Answer in One Line

They collide when $\dfrac{\vec r_1-\vec r_2}{|\vec r_1-\vec r_2|}=\dfrac{\vec v_2-\vec v_1}{|\vec v_2-\vec v_1|}$, after time $t=\dfrac{|\vec r_1-\vec r_2|}{|\vec v_2-\vec v_1|}$.

(ii) Problem Statement

"Two particles, 1 and 2, move with constant velocities $\vec v_1$ and $\vec v_2$. At the initial moment, their radius vectors are equal to $\vec r_1$ and $\vec r_2$. How must these four vectors be interrelated for the particles to collide?"

Reference Answer Verification (from the supplied solution image):

Let the particles meet at point A with position vector $\vec r_3$. Then $\vec r_3=\vec r_1+\vec v_1t=\vec r_2+\vec v_2t$, so $\vec r_1-\vec r_2=(\vec v_2-\vec v_1)t$. This gives $t=\dfrac{|\vec r_1-\vec r_2|}{|\vec v_2-\vec v_1|}$ and $\dfrac{\vec r_1-\vec r_2}{|\vec r_1-\vec r_2|}=\dfrac{\vec v_2-\vec v_1}{|\vec v_2-\vec v_1|}$. Our work matches.

(iii) The Big Idea in Plain Words

A vector is an arrow. It has a length and a direction. A radius vector $\vec r$ is an arrow from the origin O to a particle. A velocity $\vec v$ is an arrow showing how fast and which way a particle moves.

To collide, both particles must be at the same place at the same time. Call that place A and that time $t$. Each particle gets to A by walking straight along its own path.

This means the starting gap between them, $\vec r_{12}=\vec r_1-\vec r_2$, must be closed by their relative velocity, $\vec v_{21}=\vec v_2-\vec v_1$ (how particle 2 moves as seen by particle 1). The gap closes in a straight line. So the gap arrow and the relative-velocity arrow must point the same way. A unit vector, written with a hat, is an arrow of length 1 that shows only direction. So the two unit vectors must be equal.

(iv) The Solution Viewed in Each Reference Frame

1. Ground or Lab Frame (Stationary Observer)

Origin O fixed

Why: at the collision both particles are at the same point A, with position vector $\vec r_3$.

$$\vec r_3=\vec r_1+\vec v_1t=\vec r_2+\vec v_2t$$

Why: moving the terms shows the gap equals the relative velocity times the time.

$$\vec r_1-\vec r_2=(\vec v_2-\vec v_1)\,t\qquad(1)$$

Why: take the length (magnitude) of both sides of (1) to find $t$. The time is positive.

$$t=\frac{|\vec r_1-\vec r_2|}{|\vec v_2-\vec v_1|}\qquad(2)$$

Why: divide (1) by its own length. Then $t$ cancels, leaving only directions.

$$\frac{\vec r_1-\vec r_2}{|\vec r_1-\vec r_2|}=\frac{\vec v_2-\vec v_1}{|\vec v_2-\vec v_1|}$$

With the default sliders: $\vec r_1-\vec r_2=(-5,\,4)$ m and $\vec v_2-\vec v_1=(-2.5,\,2)$ m/s. Both have unit vector $(-0.78,\,0.62)$. So $t=\dfrac{6.40}{3.20}=2.0$ s, and A is at $(5,\,6)$ m.

2. Centre-of-Mass (CM) Frame

Origin at the centre of mass

Why: the CM frame needs the masses $m_1$ and $m_2$. The problem does not give them, and the answer does not depend on them. The sliders only place the CM.

The CM position is $\vec R=\dfrac{m_1\vec r_1+m_2\vec r_2}{m_1+m_2}$. Its velocity is $\vec V=\dfrac{m_1\vec v_1+m_2\vec v_2}{m_1+m_2}$. No force acts, so $\vec V$ is constant. The frame does not accelerate, so no pseudo-force (a "fake" force) is needed.

Why: subtract the CM motion from each particle to get their motion about the CM.

$$\vec r_1'=\frac{m_2}{M}\,\vec r_{12},\quad \vec r_2'=-\frac{m_1}{M}\,\vec r_{12},\quad \vec v_1'=-\frac{m_2}{M}\,\vec v_{21},\quad \vec v_2'=\frac{m_1}{M}\,\vec v_{21}$$

Here $M=m_1+m_2$. Total momentum is $m_1\vec v_1'+m_2\vec v_2'=-\dfrac{m_1m_2}{M}\vec v_{21}+\dfrac{m_1m_2}{M}\vec v_{21}=0$. The telemetry shows $|\vec P|=0$ in this frame.

Why: in this frame both particles move along one straight line through the origin.

They collide only if both head straight at the origin. That means $\vec r_1'$ points opposite to $\vec v_1'$. This is the same as $\hat r_{12}=\hat v_{21}$. The time is $\dfrac{|\vec r_1'|}{|\vec v_1'|}=\dfrac{|\vec r_{12}|}{|\vec v_{21}|}$. They meet at the CM.

3. Medium Frame (Observer Moving at Steady Velocity $\vec u$)

Origin moves at $\vec u$

Why: a medium (like wind or a river) moving at $\vec u$ shifts every velocity by the same vector.

$\vec v_1'=\vec v_1-\vec u$ and $\vec v_2'=\vec v_2-\vec u$. The start positions $\vec r_1,\vec r_2$ are unchanged at $t=0$.

Why: only differences matter for a collision. Check what happens to them.

$\vec v_2'-\vec v_1'=\vec v_2-\vec v_1$ and $\vec r_1'-\vec r_2'=\vec r_1-\vec r_2$. Nothing changes, so the condition and $t$ are the same. Only the meeting point moves: $\vec r_3'=\vec r_3-\vec ut$.

What Changes and What Stays the Same Across Frames

  • What changes: each particle's own position and velocity, and the place where they meet.
  • What stays the same: $\vec r_1-\vec r_2$, $\vec v_2-\vec v_1$, the collision condition, the time $t$, and the closest distance. The graph at the bottom of the simulation is identical in every frame.

(v) The Solution by Each Method

Method 1: Relative-Motion Method

Fastest
  1. Why: if you ride on particle 2, it stands still. Then only particle 1 moves.
    Particle 1 starts at $\vec r_{12}=\vec r_1-\vec r_2$ from you and moves with velocity $-\vec v_{21}$.
  2. Why: to hit a particle that is standing still, you must move straight at it.
    So $-\vec v_{21}$ must point opposite to $\vec r_{12}$. That is $\hat r_{12}=\hat v_{21}$, and $t=\dfrac{|\vec r_{12}|}{|\vec v_{21}|}$.

Method 2: Graph Method (Triangle of Vectors)

  1. Why: arrows add tip to tail, so each particle's path ends at A.
    From O draw $\vec r_1$, then add $\vec v_1t$. From O draw $\vec r_2$, then add $\vec v_2t$. Both ends must land on A, with $\vec r_3$ drawn from O to A.
  2. Why: the two routes to A form a closed four-sided figure (a parallelogram-like shape, as in the figure).
    Going round it: $\vec r_1-\vec r_2=(\vec v_2-\vec v_1)t$.
  3. Why: the same condition follows from the lengths and directions.
    $\hat r_{12}=\hat v_{21}$ and $t=\dfrac{|\vec r_{12}|}{|\vec v_{21}|}$.

Method 3: Calculus Method (Closest Approach)

  1. Why: the gap between the particles changes with time as a straight-line motion.
    $\vec D(t)=\vec r_{12}-\vec v_{21}\,t$. They collide if $\vec D=0$ at some $t>0$.
  2. Why: the smallest gap occurs where the slope of $|\vec D|^2$ is zero.
    $\dfrac{d|\vec D|^2}{dt}=0\Rightarrow t^*=\dfrac{\vec r_{12}\cdot\vec v_{21}}{|\vec v_{21}|^2}$. We need $t^*>0$, meaning the dot product is positive (they approach).
  3. Why: the smallest gap must be zero.
    $d_{min}=\dfrac{|\vec r_{12}\times\vec v_{21}|}{|\vec v_{21}|}=0$, so the cross product is zero (the vectors are parallel). With the dot product positive, this is $\hat r_{12}=\hat v_{21}$, and $t^*=\dfrac{|\vec r_{12}|}{|\vec v_{21}|}$.

Methods 4 and 5: Force and Energy Methods

Force Method: not suited. The velocities are constant, so no forces act before the collision.

Energy Method: not suited. Energy tells us nothing about where and when the particles meet.

Fastest: Method 1 (relative motion). Most reliable in an exam: Method 3 (calculus), since the cross product and dot product give a clear yes or no test. All give $\hat r_{12}=\hat v_{21}$ and $t=\dfrac{|\vec r_{12}|}{|\vec v_{21}|}$.

(vi) Parameter Table

SymbolMeaningUnitLive value
$\vec r_1,\ \vec r_2$start positions (radius vectors)m
$\vec v_1,\ \vec v_2$constant velocitiesm/s
$\vec r_{12}$gap, $\vec r_1-\vec r_2$m
$\vec v_{21}$relative velocity, $\vec v_2-\vec v_1$m/s
$t$time to collide, $|\vec r_{12}|/|\vec v_{21}|$s
$d_{min}$closest approachm
$m_1,\ m_2,\ \vec u,\ \rho$masses (CM frame only), medium velocity, contact radius (sim only)kg, m/s, m

(vii) Common Exam Traps

Verified: the live numbers, all frames and all methods give the same condition and time ($t=2.0$ s, A at $(5,6)$ m by default), with units in m, s and m/s.