Irodov 1.13

Pursuit of a Moving Point

$t^*=\dfrac{lv}{v^{2}-u^{2}}$–
(i) The Answer in One Line

$t^*=\dfrac{lv}{v^{2}-u^{2}}$

(ii) Problem Statement

"Point A moves uniformly with velocity $v$ so that the vector $\vec v$ is continually 'aimed' at point B which in its turn moves rectilinearly and uniformly with velocity $u \lt v$. At the initial moment of time $\vec v\perp\vec u$ and the points are separated by a distance $l$. How soon will the points converge?"

Reference check (important): the supplied solution writes the closing rate $-\dfrac{ds}{dt}=v-u\cos\alpha$ and the x-condition $uT=\displaystyle\int v\cos\alpha\,dt$, then prints $T=\dfrac{ul}{v^{2}-u^{2}}$. That last line is a transcription slip. Carrying the book's own two equations through, $l=vT-u\!\int\!\cos\alpha\,dt=vT-u\cdot\tfrac{uT}{v}=\tfrac{T(v^{2}-u^{2})}{v}$, so $\boxed{T=\dfrac{lv}{v^{2}-u^{2}}}$. This agrees with the official Irodov answer key ($t=lv/(v^2-u^2)$). This page uses the corrected $lv/(v^2-u^2)$ everywhere, and the live simulation (numerical pursuit integration) confirms it.

(iii) The Big Idea in Plain Words

A hunter A always points straight at a target B and runs at a fixed speed $v$. The target B walks in a straight line at a slower speed $u$. Because A keeps turning to face B, A's path is a curve, not a straight line.

Symbols: $l$ is the start gap. $v$ is A's speed. $u$ is B's speed. $s$ is the gap at time $t$. $\alpha$ is the angle between B's velocity $\vec u$ and the line from A to B. $t^*$ is the catch time.

Two simple facts solve it. First, the gap shrinks at rate $v-u\cos\alpha$. Second, A and B start level across the direction of $\vec u$ (because $\vec v\perp\vec u$), so to meet they must cover the same distance along $\vec u$. Add these two and the messy angle $\alpha$ cancels out.

(iv) The Solution Viewed in Each Frame

1. Ground Frame (stationary observer)

Why: track the gap $s$ between A and B.
A runs straight at B, so A closes the gap at the full $v$. B moves at angle $\alpha$ to the line of sight, so B's part along that line is $u\cos\alpha$, which opens the gap. Net: $-\dfrac{ds}{dt}=v-u\cos\alpha$.

Why: get a second equation that kills $\alpha$.
At the start $\vec v\perp\vec u$, so A and B sit level in the $\vec u$ direction. To meet, both must travel the same distance along $\vec u$. B travels $uT$. A travels $\int v\cos\alpha\,dt$. So $uT=\int v\cos\alpha\,dt$.

Why: combine. Integrate the first equation over the whole chase.
$l=\displaystyle\int_0^{T}(v-u\cos\alpha)\,dt=vT-u\!\int_0^{T}\!\cos\alpha\,dt=vT-u\cdot\dfrac{uT}{v}$. So $l=\dfrac{T(v^{2}-u^{2})}{v}$ and $t^*=\dfrac{lv}{v^{2}-u^{2}}$.

2. Frame Riding with B (B at rest)

Why: sit on B. Then B is a fixed post and A spirals in.
In this frame A's velocity is $\vec v-\vec u$. Its component straight toward B is $v-u\cos\alpha$ — exactly the closing rate. This is uniform, non-accelerating motion of B, so no pseudo-force is needed. The catch time is identical.

Why: the same cancellation, read as geometry.
A's displacement toward B over the chase must equal the start gap plus how much B "ran out from under" A along $\vec u$. That bookkeeping is the pair of equations above, giving the same $t^*=\dfrac{lv}{v^{2}-u^{2}}$.

3. Line-of-Sight (rotating) Frame

Why: spin the axes so one axis always lies along AB.
Along the line: the gap changes at $v-u\cos\alpha$. Across the line: B's sideways part $u\sin\alpha$ makes the line of sight rotate. We never need the rotation to get the time — integrating the along-line rate with the level-start condition already fixes $t^*=\dfrac{lv}{v^{2}-u^{2}}$. The rotating axes only explain why the path curves.

4. Medium Frame

Does not apply. There is no air, water or flowing medium in this problem.

What changes and what stays the same
  • Changes: A's path — a curved pursuit trail on the ground, a shorter in-curling path when you ride with B.
  • Same: the catch time $t^*=\dfrac{lv}{v^{2}-u^{2}}$, and the fact that A and B meet having covered equal distance $uT$ along $\vec u$.

(v) The Solution by Each Method

Method 1: Two-Equation (Relative / Projection) Method

  1. Why: the gap closes at the net of A's approach and B's retreat along the line.
    $l=\displaystyle\int_0^T(v-u\cos\alpha)\,dt$.
  2. Why: a level start across $\vec u$ forces equal travel along $\vec u$.
    $uT=\displaystyle\int_0^T v\cos\alpha\,dt\;\Rightarrow\;\int_0^T\cos\alpha\,dt=\dfrac{uT}{v}$.
  3. Why: substitute and the integral vanishes.
    $l=vT-u\cdot\dfrac{uT}{v}\Rightarrow t^*=\dfrac{lv}{v^{2}-u^{2}}$.

Method 2: Force Method

Does not suit this problem. No forces are given; both speeds are fixed by the rule of motion, not by dynamics.

Method 3: Energy Method

Does not suit this problem. Both speeds are constant, so kinetic energy never changes — there is nothing to balance.

Method 4: Graph Method

  1. Why: plot the gap $s$ against time $t$.
    Unlike a steady chase, $-ds/dt=v-u\cos\alpha$ is not constant, so $s(t)$ is a gentle curve: it starts dropping at $v$ (since $\alpha=90^\circ$, $\cos\alpha=0$) and steepens toward $v+u$ as A swings behind B.
  2. Why: the catch is where the curve meets $s=0$.
    For $l=6$ m, $v=2$ m/s, $u=1$ m/s it reaches zero at $t^*=\dfrac{6\cdot2}{4-1}=4$ s. The bottom graph in the simulation draws this curve and marks $t^*$.

Method 5: Calculus Method (the book's route)

  1. Why: write the two integral conditions.
    $-\displaystyle\int_l^0 ds=\int_0^T(u\cos\alpha\text{ flipped})$… cleanly: $l=\displaystyle\int_0^T(v-u\cos\alpha)dt$ and $uT=\displaystyle\int_0^T v\cos\alpha\,dt$.
  2. Why: eliminate $\displaystyle\int\cos\alpha\,dt$ between them.
    From the second, $\int\cos\alpha\,dt=uT/v$. Put into the first: $l=vT-u^2T/v$.
  3. Why: solve for $T$.
    $l=\dfrac{T(v^{2}-u^{2})}{v}\Rightarrow t^*=\dfrac{lv}{v^{2}-u^{2}}$. If $u\ge v$ the denominator is $\le0$: A can never catch B.

Fastest: Method 1. Most reliable in an exam: Method 5 (it is the book's own derivation). All give $t^*=\dfrac{lv}{v^{2}-u^{2}}$.

(vi) Parameter Table

SymbolMeaningUnitLive value

(vii) Common Exam Traps

Verified: the live numerical pursuit, all three frames and the methods give $t^*=lv/(v^2-u^2)$, with $l$ in m, $v,u$ in m/s and $t$ in s.